There are 101 things to do when preparing for a Kickstarter campaign, and it seems I still have to do most of them… I’m running my games company in my spare time, so I try to snatch early morning and late-night opportunities to plough through the to-do list. Let’s have a look at where it’s at:
- Make a video for the Kickstarter page. This video is a crucial selling piece so it needs to be perfect! I’ve been learning how to use Blender in order to add a 3D element to the video
- Finish graphics for the Kickstarter page. I’ve made a good start on these, maybe I’m 80% done
- Create supplementary play-through films for the Kickstarter page. I picture animated GIFs showing some elements of the game in action
- Get final quotes back from potential publishers. I have a quote from one publisher but a few more are expected to get back to me soon. And this leads to the next point…
- Set a price for the game! I have a good feeling I know what it will be, but it does depend on the cost price
- Decide upon stretch goals, if any
- Decide upon add-ons
- Wait for more playtester feedback and consider their input
- Wait for reviews to come in, then work out how to best utilise them
- Finish graphics for the game itself. Mostly done but I imagine there will be changes. Perhaps this comes after the campaign ends
- Continue to be visible on social media – Facebook, Twitter…but what about Instagram & TikTok?
- Update the look on Tabletopia
That’s all I can think of for now, but I will have missed things out for sure!